Chapter 1

Awakening

Turn 1

10 till dawn

Castle courtyard battlefield
Rubble — costs 2 to enter, +2 DEF cover, −1 ATK when attacking from hereRubble — costs 2 to enter, +2 DEF cover, −1 ATK when attacking from hereShelter — survives dawn (regen +2 HP)Shelter — survives dawn (regen +2 HP)Shelter — survives dawn (regen +2 HP)Shelter — survives dawn (regen +2 HP)Rubble — costs 2 to enter, +2 DEF cover, −1 ATK when attacking from hereRubble — costs 2 to enter, +2 DEF cover, −1 ATK when attacking from hereRubble — costs 2 to enter, +2 DEF cover, −1 ATK when attacking from hereRubble — costs 2 to enter, +2 DEF cover, −1 ATK when attacking from hereRubble — costs 2 to enter, +2 DEF cover, −1 ATK when attacking from hereHigh ground — +2 ATK, +1 attack range, +1 DEF when defendingHigh ground — +2 ATK, +1 attack range, +1 DEF when defendingRubble — costs 2 to enter, +2 DEF cover, −1 ATK when attacking from hereRubble — costs 2 to enter, +2 DEF cover, −1 ATK when attacking from hereRubble — costs 2 to enter, +2 DEF cover, −1 ATK when attacking from hereHigh ground — +2 ATK, +1 attack range, +1 DEF when defendingHigh ground — +2 ATK, +1 attack range, +1 DEF when defendingRubble — costs 2 to enter, +2 DEF cover, −1 ATK when attacking from hereHigh ground — +2 ATK, +1 attack range, +1 DEF when defending
MoveAttackAbilityThreatHigh groundRubble

Chapter 1Awakening

A thousand years of stone sleep ends in a city of glass and noise. Steel Clan drones already prowl the Eyrie rooftop. Survive the first night.

Choose up to 4 gargoyles for tonight. Wounded gargoyles must heal first.

Selected 0/4 · 3 enemies tonight