CLAN OF THE NIGHT
50Night 1Sign in

A clan needs a home

The stronghold

Raise the buildings that turn a rooftop into a fortress. Each shapes the lives of the clan within.

50

The hatchery

A warm vault of basalt and moss where eggs are brooded for a generation. Send a gargoyle to keep watch and, after three nights, a hatchling emerges.

Unlocks egg-brooding and the birth of new clan members.

Training hall

A pillared yard scattered with weighted stones and quintains. Gargoyles who train here gain an extra +1 ATK each night.

Train assignments grant +2 ATK instead of +1.

The infirmary

Cloistered alcoves of healing salves and lantern-light. Wounds knit faster under its care.

All wounded gargoyles auto-heal each dawn.

The library

Vellum tomes and brass orreries. Study yields sharper minds and stronger wards.

Study assignments grant +2 DEF instead of +1.

The hatchery

Brood an egg

Send a gargoyle to keep watch over the warm stone. After three nights, a hatchling will be ready to name and welcome to the clan.

Clan roster · 6 / 10

You need to build the hatchery first.